Spear Master – if you check my design notes here, you’ll see I’ve covered this point. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. Roll20 uses cookies to improve your experience on our site. Thrust, parry, riposte, repeat… every rapier fight ever! The original blade of the Godsend was made by Purphoros, the God of the Forge, in a … If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them – depending on how powerful you want to make this feat. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Perhaps Heavy Spear is a more accurate name. In 5e you have either the spear or a pike. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. When you hurl it and speak its Command Word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. But whatever. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. If it is not decided prior to an attack, the damage defaults to piercing damage. The sword uses your attack roll and ability score modifier to damage rolls. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. A Gladiator feat that combines trident and net would be really cool! When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Special. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. ... You gain a +1 bonus to attack and damage rolls made with this magic weapon. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Special. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible – like this guy. If you are not Small or smaller, you can treat the weapon as a reach weapon. I’d additionally rule that the spear is a reach weapon. You gain two superiority dice, which are d6s. Let me know your thoughts in the comments… are two superiority dice per rest any more powerful than Polearm Master feat? any sword Blade of Evil Smiting : rare (+1), very rare (+2) any sword Blade of Fortune's … Then reduce the number of maneuver to dice to 1. (Check out Esquiel’s Guide to Magic Weapons if you need some!). Thus, I did not give the long spear reach, as it is a spear, and can be used with one hand. I don’t like the maneuver dice mechanic, but that’s my personal preference not an inherent problem with the idea. Within the Misty Forestwas a small cave that connected to the subterranean waterway that passed under the castle. Underground Extensive tunnels were dug under the keep, connecting with the subterranean Nepenthe River, the abandoned city of Kanaglym, and the greate… If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. As an action, you can cause lightning to fall on a creature you can see within 30 … I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably don’t need their own feat. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! I’ve been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Cost 5 gp Weight 8 lb. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetype’s maneuvers. The real flail was a two-handed peasant’s weapon. Swashbuckler… That’s the one I meant. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. How would it combine with that subclass and the Defensive Duelist feat? With Spear Master focused on single handed wielding I’d have it apply to melee attacks with javalins as well. level 2 Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. New weapon properties are not for everyone, it seems! So, do you like these? Flail Master – hmmm, yes now I’m tempted to make it once per Attack action too. Maybe I will go and amend that, after a little more thought. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. You regain your expended superiority dice when you finish a short or long rest. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war cleric’s Divine Strike ability, or even the paladin’s Divine Smite (my intention is that damage dice from divine powers would do full damage. Treat throwing spears like javelins. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that it’s limited to only two weapons and you can’t choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). I looked around and didn't find much for concrete builds using a sword/board. You gain one superiority dice, which is a d6. Of course if you play max. ), I don’t think the additional range overpowers them. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. It is abstract on purpose. Sword Master – I did actually think of making a longsword only feat that offered it the finesse quality. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Spear + sheild + dueling + PAM is one of the strongest combos in 5e. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapon’s usual damage die, when determining the attack’s damage. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Weapon , very rare (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. It’s a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. ; Tyrfing — a cursed sword that appears in Norse Mythology that would kill a man when drawn and would eventually kill its wielder. Is it Unearthed Arcana or in a book? While I primarily had rogues in mind for the feat, a monk can replace the dagger’s paltry d4 with their Martial Arts die… bringing this back to a ninja-style shuriken master! Dragonslayer Swordspear, Variant (5e Equipment) Weapon  (swordspear), very rare (requires attunement) The dragonslayer swordspear was a weapon designed during the age of the gods. Plus one superiority die alone is a bit underwhelming. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, I’ve been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Which should be the dominant model here. 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